A fleet of neon-outlined ships explores a procedurally generated, seeded infinite world: tap/joystick steering, pinch zoom, formation pivoting, planet landings, an ore economy with extractors and haulers, and player built structures (mothership, ship crafter, command centre). All art is hand-drawn with draw_* calls rather than textures, and the backgrounds are camera-relative shaders so they stay precise at large world coordinates. Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot tooling that renders real frames through Xvfb and Mesa softpipe, since --headless has no GPU. Excluded from version control: .godot/ (import cache, and it holds export credentials), builds/, android/build/ and packaged APKs - all regenerable, and ~325 MB combined. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
38 lines
1.3 KiB
GDScript
38 lines
1.3 KiB
GDScript
extends SceneTree
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# Headless gameplay test: run with
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# godot --headless -s res://tests/test_biome_generation.gd
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# Verifies WorldGen's biome-per-chunk function is deterministic (querying
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# the same chunk twice gives the same biome) and that the seeded noise
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# field actually produces both biome types within a reasonably large
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# sampled area - a regression guard against a threshold tuned so one biome
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# never appears at all.
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func _initialize() -> void:
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var deterministic_ok: bool = true
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for i in range(20):
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var chunk: Vector2i = Vector2i(i * 3 - 10, i * 2 - 5)
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var a: int = WorldGen.biome_at_chunk(chunk)
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var b: int = WorldGen.biome_at_chunk(chunk)
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if a != b:
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deterministic_ok = false
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print("FAIL: chunk %s gave %d then %d" % [chunk, a, b])
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var space_count: int = 0
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var asteroid_count: int = 0
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for x in range(-25, 25):
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for y in range(-25, 25):
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var biome: int = WorldGen.biome_at_chunk(Vector2i(x, y))
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if biome == WorldGen.Biome.SPACE:
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space_count += 1
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elif biome == WorldGen.Biome.ASTEROID_FIELD:
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asteroid_count += 1
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print("deterministic_ok=%s space_count=%d asteroid_count=%d" % [deterministic_ok, space_count, asteroid_count])
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if deterministic_ok and space_count > 0 and asteroid_count > 0:
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print("TEST_BIOME_GENERATION: PASS")
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quit(0)
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else:
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print("TEST_BIOME_GENERATION: FAIL")
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quit(1)
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