spaceship/logistics/RepairDrone.gd
Loïc Wisniewski cc71811d89 Research the Fleet Office, and give it one hull
Fleet Offices sit behind a new Berth Authority doctrine. It costs ore and no
research points, deliberately: points come only from conquering a planet,
conquering needs a fleet, and the fleet caps at its opening hull until an
office exists - so pricing the fleet's own gate in them would lock a player
behind a fight that one vessel has to win first. The research unlocks the
STRUCTURE; capacity is still the built, supplied thing #219 made it.

The tree gains a sixth lane for it, so the branch that fleet size vacated is
occupied again rather than reading as a hole.

Also fixes a shape #216 exposed: a stationed transporter drew a hull written
into its own script while a delivered one drew the definition's, and the
transporter's definition declared none at all - so one in flight was an
empty polygon. Both vessels now draw the definition, and a test pins that
the two paths agree. The repair drone had the same fault, off by two units.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
2026-09-05 21:57:53 +02:00

46 lines
1.7 KiB
GDScript

extends Node2D
# #116: purely visual - a repair drone on its way out to a damaged structure
# or back to its workshop. Carries no state of its own; GameState owns the
# simulation and RepairDroneField creates, positions and frees this to match.
const VESSEL_DEFINITIONS = preload("res://vessels/VesselDefinitions.gd")
const HULL_COLOR: Color = Color(0.5, 0.95, 0.8)
var laden: bool = false
func _ready() -> void:
add_to_group("repair_drones")
# #91: behind the fleet, like every other piece of ground furniture.
z_index = -1
queue_redraw()
func set_laden(value: bool) -> void:
if laden == value:
return
laden = value
queue_redraw()
func _draw() -> void:
# Small and blunt, with a tool arm out front, in the workshop's own
# green-teal: it should read as a tender belonging to a building rather
# than as a fleet vessel or a hub's magenta hauler.
# From the DEFINITION, for the reason Transporter.gd records: #216 made
# these fly out as ordinary deliveries, and a delivery draws the
# definition's hull. Two copies meant two shapes for one vessel.
NeonDraw.draw_glowing_polygon(self, _hull(), HULL_COLOR, 1.0)
NeonDraw.draw_glowing_line(self, Vector2(0, -11), Vector2(0, -18), HULL_COLOR, 0.9, 0.35)
NeonDraw.draw_glowing_line(self, Vector2(-5, -18), Vector2(5, -18), HULL_COLOR, 0.9, 0.35)
if laden:
# The load it is carrying out, in ore's own colour so it reads as
# material rather than as a light on the hull.
NeonDraw.draw_glowing_circle(self, Vector2(0, 3), 5.0,
GameState.resource_color(GameState.RESOURCE_ORE), 1.0)
func _hull() -> PackedVector2Array:
var definition: Resource = VESSEL_DEFINITIONS.get_definition(GameState.REPAIR_DRONE)
return PackedVector2Array() if definition == null else definition.hull_points