extends Node2D # Preview, not a test. A transporter mid-run between the mothership and a # building it is supplying, so the #19 vessel can actually be looked at # alongside the hub that stations it. Headless draws no pixels. # # bash tests/screenshot.sh res://tests/_transporter_preview.tscn /tmp/t.png 25 1280x720 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.transporters.clear() GameState.rocks = 200 GameState.add_building(GameState.BUILDING_MOTHERSHIP, Vector2(-420.0, 0.0)) GameState.add_building(GameState.BUILDING_TRANSPORT_HUB, Vector2(420.0, 0.0)) # One laden, mid-leg, and one running home empty, so both states show. GameState.transporters.append({ "hub_id": 2, "state": GameState.TRANSPORTER_TO_BUILDING, "target_id": 2, "carrying": 8, "progress": 0.45, "from": Vector2(-420.0, 0.0), "to": Vector2(420.0, 0.0), }) GameState.transporters.append({ "hub_id": 2, "state": GameState.TRANSPORTER_RETURNING, "target_id": 0, "carrying": 0, "progress": 0.5, "from": Vector2(-380.0, 150.0), "to": Vector2(420.0, 150.0), }) var main: Node = load("res://Main.tscn").instantiate() add_child(main) main.get_node("AsteroidField").set_process(false) main.get_node("EnemySpawner").set_process(false) # Freeze the simulation so the vessels stay where they were placed. GameState.set_process(false) main.get_node("Fleet").move_to(Vector2(0.0, 260.0)) var cam: Camera2D = main.get_node("Camera2D") cam.zoom = Vector2(0.85, 0.85)