extends Node2D # Preview, not a test - #207's destination marker during the prologue. The # convoy is flying north toward a World Ship 16000 units away that is never # on screen, so this renders the RUN beat, where the player is flying and # the marker is the only thing saying where. # # bash tests/screenshot.sh res://tests/_intro_marker_preview.tscn shots/intro_marker.png 3 720x1280 func _ready() -> void: GameState.reset_new_game() var main: Node = load("res://world/Main.tscn").instantiate() add_child(main) main.get_node("AsteroidField").set_process(false) main.get_node("EnemySpawner").set_process(false) # BRIEF has already run inside Main's _ready(), which is what spawns the # convoy and names the destination; step on to the beat where the convoy # is actually under way. var director: Node = main.get_node("IntroDirector") director._begin(1)