[gd_resource type="Resource" script_class="VesselDefinition" load_steps=7 format=3] [ext_resource type="Script" path="res://VesselDefinition.gd" id="1"] [ext_resource type="PackedScene" path="res://VesselWeaponComponent.tscn" id="2"] [ext_resource type="PackedScene" path="res://VesselShieldComponent.tscn" id="3"] [ext_resource type="Resource" path="res://ShieldHitsUpgrade.tres" id="4"] [ext_resource type="Resource" path="res://ShieldRechargeUpgrade.tres" id="5"] [ext_resource type="Resource" path="res://ShieldSpeedUpgrade.tres" id="6"] [resource] script = ExtResource("1") definition_id = "shield" display_name = "Shield Vessel" description = "Combat vessel whose rechargeable personal shield absorbs lethal impacts." build_cost = 14 build_time = 16.0 icon = 2 glow_color = Color(0.45, 0.8, 1, 1) capabilities = PackedStringArray("weapon", "shield") component_scenes = Array[PackedScene]([ExtResource("2"), ExtResource("3")]) base_stats = {"damage": 1.0, "fire_cooldown": 0.5, "fire_range": 320.0, "max_speed": 460.0, "acceleration": 450.0, "shield_charges": 1.0, "shield_recharge": 6.0} minimum_stats = {"shield_recharge": 2.0} upgrades = Array[Resource]([ExtResource("4"), ExtResource("5"), ExtResource("6")]) unlock_id = "unlock_shield" unlock_name = "Unlock Shield Vessel" unlock_description = "Lets the ship crafter build shield vessels. Its shield absorbs one lethal hit, then cycles back up." unlock_cost = 45