class_name ShipExplosionVFX extends LightBurstVFX func _init() -> void: color = Color(0.25, 0.85, 1.0) static func spawn(parent: Node, world_position: Vector2) -> void: var vfx: ShipExplosionVFX = ShipExplosionVFX.new() vfx.position = world_position parent.add_child(vfx)