extends Node # Visual-only phone preview for the combat-fleet hangar. Logistics # transporters deliberately have no card here. func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.transporters.clear() GameState.stored_vessels = [ GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_SHIELD, GameState.VESSEL_SHIELD, ] var main: Node = load("res://Main.tscn").instantiate() add_child(main) main.get_node("AsteroidField").set_process(false) main.get_node("EnemySpawner").set_process(false) main.get_node("Fleet").spawn_ships(3, Vector2.ZERO, PackedStringArray([ GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_INTERCEPTOR, GameState.VESSEL_SHIELD, ])) main.get_node("BuildController")._on_hangar_pressed()