extends Node2D # Preview, not a test - the ship lab at the real 720x1280 viewport, with a # vessel selected, its upgrades listed, and active research in progress. # # bash tests/screenshot.sh res://tests/_lab_menu_preview.tscn /tmp/lab.png 25 720x1280 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.reset_progression() GameState.bank_inventory.set_amount(GameState.RESOURCE_ORE, 310) GameState.fleet_inventory.set_amount(GameState.RESOURCE_ORE, 47) GameState.research_points = 4 GameState.build_time_scale = 1.0 var lab_id: int = GameState.add_building(GameState.BUILDING_SHIP_LAB, Vector2.ZERO) GameState.queue_lab_research(lab_id, "int_rate") GameState.deposit_resource_to_building(lab_id, GameState.RESOURCE_ORE, GameState.upgrade_cost("int_rate")) GameState.call("_advance_lab_research", GameState.lab_research_time() * 0.42) # Freeze the model so a slow software-rendered capture cannot finish the # research before it takes the frame this preview exists to show. GameState.set_process(false) var main: Node = load("res://world/Main.tscn").instantiate() add_child(main) main.get_node("EnemySpawner").set_process(false) main.get_node("AsteroidField").set_process(false) var build: Node = main.get_node("BuildController") build.lab_building_id = lab_id build.lab_menu.open_for(lab_id) build._refresh_lab()