[gd_resource type="Resource" script_class="VesselDefinition" load_steps=4 format=3] [ext_resource type="Script" path="res://VesselDefinition.gd" id="1"] [ext_resource type="PackedScene" path="res://VesselCargoComponent.tscn" id="2"] [ext_resource type="Resource" path="res://CarrierCapacityUpgrade.tres" id="3"] [resource] script = ExtResource("1") definition_id = "carrier" display_name = "Carrier" description = "Unarmed hauler with a much larger hold than any combat vessel. Cannot fire." build_cost = 24 build_time = 20.0 icon = 34 glow_color = Color(1, 0.78, 0.3, 1) hull_points = PackedVector2Array(-32, -10, -18, -18, 18, -18, 32, -10, 32, 14, -32, 14) fleet_eligible = true capabilities = PackedStringArray("cargo") component_scenes = Array[PackedScene]([ExtResource("2")]) base_stats = {"max_speed": 380.0, "acceleration": 360.0, "delivery_speed": 180.0, "cargo_capacity": 120.0} upgrades = Array[Resource]([ExtResource("3")]) unlock_id = "unlock_carrier" unlock_name = "Unlock Carrier" unlock_description = "Research a dedicated hauler hull that trades weapons for a much larger cargo hold." unlock_cost = 0 unlock_resource_costs = {"ore": 60} unlock_icon = -1