extends Node2D # Phone-sized visual fixture for the scanner's persistent flight direction. # bash tests/screenshot.sh res://tests/_scanner_guidance_preview.tscn /tmp/scanner_guidance.png 45 720x1280 func _ready() -> void: GameState.reset_new_game() GameState.intro_active = false GameState.reset_quests(false) GameState.add_building(GameState.BUILDING_PLANET_SCANNER, Vector2.ZERO) GameState.scan_for_planet(PlanetDefinitions.GAS_GIANT_ID, Vector2.ZERO) var main: Node = load("res://world/Main.tscn").instantiate() add_child(main) main.get_node("EnemySpawner").set_process(false) main.get_node("AsteroidField").set_process(false)