extends Node2D func _ready() -> void: GameState.planet_name = "Violet Tempest" GameState.planet_definition_id = "gas_giant" GameState.surviving_ship_count = 3 GameState.rocks = 128 GameState.gas = 46 GameState.fleet_cargo = 34 GameState.fleet_gas_cargo = 17 var surface: Node = load("res://PlanetSurface.tscn").instantiate() surface.get_node("SurfaceController").fade_duration = 0.0 add_child(surface)