extends Node2D @onready var play_button: IconButton = $UI/PlayButton @onready var editor_button: IconButton = $UI/EditorButton @onready var quit_button: IconButton = $UI/QuitButton @onready var status_label: Label = $UI/StatusLabel func _ready() -> void: play_button.pressed.connect(_on_play_pressed) editor_button.pressed.connect(_on_editor_pressed) # #48 wires the real map editor scene up to this button; until then it # stays visible but explains itself instead of silently doing nothing # or pointing at a scene that doesn't exist yet. editor_button.enabled = false quit_button.pressed.connect(_on_quit_pressed) quit_button.visible = not OS.has_feature("web") func _on_play_pressed() -> void: GameState.reset_new_game() get_tree().change_scene_to_file("res://Main.tscn") func _on_editor_pressed() -> void: if editor_button.enabled: get_tree().change_scene_to_file("res://PlanetSetupEditor.tscn") return status_label.text = "Map editor coming soon" func _on_quit_pressed() -> void: get_tree().quit()