extends Control # Preview scene - NOT run by run_tests.sh (underscore prefix). Draws every # IconButton glyph at the size the build menu uses, so the art can be # checked without rendering the whole game scene. # # bash tests/screenshot.sh res://tests/_icon_preview.tscn /tmp/out.png 20 const BUTTON_SIZE: float = 190.0 const COLUMNS: int = 3 const SWATCHES: Array = [ {"icon": 8, "color": Color(0.45, 0.9, 0.55)}, # mothership {"icon": 9, "color": Color(1.0, 0.72, 0.25)}, # ship crafter {"icon": 10, "color": Color(0.55, 0.6, 1.0)}, # command centre {"icon": 11, "color": Color(0.35, 0.9, 0.75)}, # extractor {"icon": 11, "color": Color(0.35, 0.9, 0.75), "enabled": false}, {"icon": 5, "color": Color(0.25, 0.85, 1.0)}, # generic build, for contrast ] func _ready() -> void: RenderingServer.set_default_clear_color(Color(0.02, 0.03, 0.06)) for i in range(SWATCHES.size()): var swatch: Dictionary = SWATCHES[i] var b: IconButton = IconButton.new() b.icon = swatch.icon b.glow_color = swatch.color b.enabled = swatch.get("enabled", true) b.size = Vector2(BUTTON_SIZE, BUTTON_SIZE) b.position = Vector2( 120.0 + float(i % COLUMNS) * (BUTTON_SIZE + 60.0), 100.0 + float(i / COLUMNS) * (BUTTON_SIZE + 60.0) ) add_child(b)