[gd_resource type="Theme" format=3] ; Project-wide default font size for every Control. ; ; This exists because the `gui/theme/default_font_size` project setting does ; NOT reach the default theme in this build - labels without an explicit ; override resolve to the engine fallback of 16 no matter what that setting ; says, which is why earlier attempts to enlarge the UI text did nothing. ; A custom Theme assigned to `gui/theme/custom` does apply. ; ; Individual labels that cannot fit their own text at this size carry a ; smaller theme_override_font_sizes/font_size in the scene. [resource] default_font_size = 78