class_name NeonNumber extends Control # An ore amount drawn in the game's own hand-stroked style: the resource # hexagon followed by segment-drawn digits. Godot's default Label font has # no place in this look, which is why the digits are strokes rather than # text. # # Used both for the live resource readout (see ResourceCounter, which feeds # it from GameState) and for the fixed prices under each build option. @export var amount: int = 0: set = set_amount @export var show_icon: bool = true @export var glow_color: Color = Color(0.0, 0.62, 0.7) @export var core_color: Color = Color(0.0, 0.12, 0.15) @export var digit_height: float = 30.0 @export var digit_gap: float = 9.0 # Which of the seven segments each digit lights, in the usual order: # top, top-right, bottom-right, bottom, bottom-left, top-left, middle. const DIGIT_SEGMENTS: Array = [ [true, true, true, true, true, true, false], # 0 [false, true, true, false, false, false, false], # 1 [true, true, false, true, true, false, true], # 2 [true, true, true, true, false, false, true], # 3 [false, true, true, false, false, true, true], # 4 [true, false, true, true, false, true, true], # 5 [true, false, true, true, true, true, true], # 6 [true, true, true, false, false, false, false], # 7 [true, true, true, true, true, true, true], # 8 [true, true, true, true, false, true, true], # 9 ] func set_amount(value: int) -> void: if amount == value: return amount = value queue_redraw() func _draw() -> void: var h: float = digit_height var w: float = h * 0.56 var x: float = 0.0 if show_icon: _draw_hexagon(Vector2(h * 0.42, h * 0.5), h * 0.62) x = h * 1.15 for ch in str(maxi(amount, 0)): _draw_digit(int(ch), Vector2(x, 0.0), w, h) x += w + digit_gap func _draw_hexagon(centre: Vector2, radius: float) -> void: # Same silhouette as the ore pickup itself, so a price and the thing it # is priced in are unmistakably the same resource. var pts: PackedVector2Array = PackedVector2Array() for i in range(6): var a: float = (float(i) / 6.0) * TAU - PI / 2.0 pts.append(centre + Vector2(cos(a), sin(a)) * radius) NeonDraw.draw_glowing_polygon(self, pts, glow_color, 1.0, core_color) NeonDraw.draw_glowing_line(self, pts[5], pts[2], glow_color, 0.6, 0.26, core_color) func _draw_digit(value: int, at: Vector2, w: float, h: float) -> void: if value < 0 or value > 9: return var on: Array = DIGIT_SEGMENTS[value] var mid: float = h * 0.5 var seg: Array = [ [Vector2(0.0, 0.0), Vector2(w, 0.0)], # top [Vector2(w, 0.0), Vector2(w, mid)], # top-right [Vector2(w, mid), Vector2(w, h)], # bottom-right [Vector2(0.0, h), Vector2(w, h)], # bottom [Vector2(0.0, mid), Vector2(0.0, h)], # bottom-left [Vector2(0.0, 0.0), Vector2(0.0, mid)], # top-left [Vector2(0.0, mid), Vector2(w, mid)], # middle ] for i in range(seg.size()): if not on[i]: continue NeonDraw.draw_glowing_line(self, at + seg[i][0], at + seg[i][1], glow_color, 1.0, 0.3, core_color)