extends "res://ui/menus/ModalMenu.gd" signal formation_changed signal reset_requested @onready var editor: Control = $Editor @onready var reset_button: Control = $ResetButton func _ready() -> void: super._ready() reset_button.pressed.connect(func(): reset_requested.emit()) editor.formation_changed.connect(func(): formation_changed.emit()) func open_menu() -> void: super.open_menu() editor.queue_redraw() func redraw() -> void: editor.queue_redraw() func handle_unhandled_input(event: InputEvent) -> bool: if not visible: return false if event is InputEventScreenTouch: editor.handle_touch(event) elif event is InputEventScreenDrag: editor.handle_drag(event) elif event is InputEventMouseButton: editor.handle_mouse_button(event) elif event is InputEventMouseMotion: editor.handle_mouse_motion(event) return true