extends "res://ui/menus/ModalMenu.gd" @onready var panel: Control = $Panel @onready var status: Label = $StatusLabel var building_id: int = 0 func _ready() -> void: super._ready() panel.changed.connect(refresh) func open_for(next_building_id: int) -> void: building_id = next_building_id panel.building_id = building_id open_menu() refresh() func close_menu() -> void: super.close_menu() building_id = 0 panel.building_id = 0 func refresh() -> void: if building_id == 0: return panel.building_id = building_id panel.refresh() var ordered: int = GameState.garrison_desired_total(building_id) var crewed: int = GameState.garrison_crew(building_id).size() if ordered == 0: status.text = "No vessels ordered. Only armed vessels can hold a position." elif crewed >= ordered: status.text = "Garrison at full strength" else: status.text = "%d of %d berths crewed - vessels are sent from the mothership as they become available" % [crewed, ordered]