[gd_resource type="Resource" script_class="VesselDefinition" load_steps=5 format=3] [ext_resource type="Script" path="res://VesselDefinition.gd" id="1"] [ext_resource type="PackedScene" path="res://VesselShieldComponent.tscn" id="3"] [ext_resource type="Resource" path="res://ShieldHitsUpgrade.tres" id="4"] [ext_resource type="Resource" path="res://ShieldRechargeUpgrade.tres" id="5"] [resource] script = ExtResource("1") definition_id = "shield" display_name = "Shield Vessel" description = "Combat vessel whose rechargeable personal shield absorbs lethal impacts." build_cost = 14 build_time = 16.0 icon = 30 glow_color = Color(0.45, 0.8, 1, 1) fleet_eligible = true capabilities = PackedStringArray("shield") component_scenes = Array[PackedScene]([ExtResource("3")]) hull_points = PackedVector2Array(0, -24, 20.7846, -12, 20.7846, 12, 0, 24, -20.7846, 12, -20.7846, -12) base_stats = {"damage": 1.0, "fire_cooldown": 0.5, "fire_range": 320.0, "max_speed": 460.0, "acceleration": 450.0, "shield_charges": 1.0, "shield_recharge": 6.0, "delivery_speed": 180.0} minimum_stats = {"shield_recharge": 2.0} upgrades = Array[Resource]([ExtResource("4"), ExtResource("5")]) unlock_id = "unlock_shield" unlock_name = "Unlock Shield Vessel" unlock_description = "Lets the ship crafter build shield vessels. Its shield absorbs one lethal hit, then cycles back up." unlock_cost = 45 research_point_cost = 1 unlock_icon = 23