# Audio masters The source files the shipped audio is made from. Versioned, but **not part of the game**: the empty `.gdignore` beside this file tells Godot to skip this folder entirely, so nothing here is imported into `res://` and nothing here is carried into an export. That split is the point. `SPACE_4.wav` is 59MB of 16-bit stereo; the theme the game actually loads is `../space_4.mp3`, the same 5m36s at LAME 160k in 6.7MB. Shipping the WAV as well would put 59MB into every Android and web build for a file nothing opens. | master | shipped as | made with | | --- | --- | --- | | `SPACE_4.wav` | `../space_4.mp3` | `ffmpeg -i SPACE_4.wav -c:a libmp3lame -b:a 160k ../space_4.mp3` | The sound effects have no master here - they are generated outright by `../make_sfx.py`, which is their source.