extends Node2D # Preview, not a test - #57's crafter menu screenshot with all 4 fleet # vessels researched, carrier included as the new 4th entry. # # bash tests/screenshot.sh res://tests/_carrier_crafter_preview.tscn /tmp/crafter.png 20 720x1280 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.rocks = 500 GameState.vessel_levels = {"unlock_shield": 1, "unlock_gas_bomber": 1, "unlock_carrier": 1} var main: Node = load("res://Main.tscn").instantiate() add_child(main) main.get_node("UI/CraftMenu").visible = true main.get_node("BuildController")._refresh_craft_status()