class_name EnemyExplosionVFX extends LightBurstVFX func _init() -> void: color = Color(1.0, 0.15, 0.2) static func spawn(parent: Node, world_position: Vector2) -> void: var vfx: EnemyExplosionVFX = EnemyExplosionVFX.new() vfx.position = world_position parent.add_child(vfx)