class_name EnemyDefinition extends Resource # Data-driven enemy stats and appearance, mirroring VesselDefinition's role # for player ships. Enemy.gd instantiates component_scenes exactly like # Ship.gd does, so behaviour (pursuit, ranged fire, ...) lives in capability # components rather than in a type switch here. @export var enemy_id: String = "chaser" @export var display_name: String = "Chaser" @export var max_hp: int = 3 @export var speed: float = 140.0 @export var acceleration: float = 260.0 @export var rotation_speed: float = 6.0 @export var hull_points: PackedVector2Array = PackedVector2Array([ Vector2(0, -16), Vector2(12, 0), Vector2(0, 16), Vector2(-12, 0), ]) @export var glow_color: Color = Color(1.0, 0.15, 0.2) @export var component_scenes: Array[PackedScene] = []