class_name BombBlastVFX extends LightBurstVFX func _init() -> void: # #114: the bomber's blast. Between a hull going up and a structure # coming down - it is the biggest thing an enemy can do to the player # without destroying anything outright, and it should land like it. color = Color(1.0, 0.5, 0.2) particle_count = 26 lifetime = 0.8 min_speed = 140.0 max_speed = 520.0 shockwave_radius = 150.0 shockwave_color = Color(1.0, 0.78, 0.4) # Takes the colour from the shell that threw it, so a bomber recoloured in # its definition does not explode in the default orange. static func spawn(parent: Node, world_position: Vector2, blast_color: Color = Color(1.0, 0.5, 0.2)) -> void: var vfx: BombBlastVFX = BombBlastVFX.new() vfx.position = world_position vfx.color = blast_color vfx.shockwave_color = blast_color.lerp(Color(1.0, 0.95, 0.8), 0.45) parent.add_child(vfx)