extends Control # #110: a dev-only button that puts a wave on the board now. # # Waves are otherwise on a fifty-second clock, which makes anything that # happens during one - the alert, the pathing, buildings taking damage, an # outpost garrison actually earning its keep - slow to look at even once. # # Dev mode is the same gate the main menu already uses for the map editor: # these are tools for building the game, and a player who installed a build # has no use for them. The button does not exist outside it. @onready var button: IconButton = get_node("Button") func _ready() -> void: button.pressed.connect(_on_pressed) visible = false func _process(_delta: float) -> void: var show_it: bool = GameState.dev_mode and not GameState.intro_active if show_it != visible: visible = show_it func _on_pressed() -> void: GameState.force_wave_now()