extends Node2D func _ready() -> void: var editor: Node = load("res://PlanetSetupEditor.tscn").instantiate() add_child(editor) editor.new_setup("preview_setup", "Preview Setup", "rocky") editor.add_capture_point(Vector2(300, 150)) editor.add_capture_point(Vector2(-250, 300)) editor.add_enemy("chaser", Vector2(200, -300)) editor.add_enemy("sniper", Vector2(-300, -150)) editor.add_enemy("artillery", Vector2(0, 350)) editor.selected_item = {"kind": "capture", "index": 0} editor._rebuild_markers()