extends Node2D # Preview scene - NOT run by run_tests.sh (underscore prefix). Renders the # buildings through the REAL game path: records in GameState, spawned by # Main.tscn's BuildingField, drawn under the game's own camera. The sibling # _crafter_preview only proves Building.gd's art in isolation; this proves # what actually reaches the screen in a running game. # # bash tests/screenshot.sh res://tests/_ingame_buildings_preview.tscn /tmp/out.png 40 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.reset_formation() GameState.add_building(GameState.BUILDING_MOTHERSHIP, Vector2(-330.0, 0.0)) GameState.add_building(GameState.BUILDING_SHIP_CRAFTER, Vector2(140.0, 0.0)) GameState.add_building(GameState.BUILDING_TRANSPORT_HUB, Vector2(480.0, 0.0)) GameState.add_building(GameState.BUILDING_SHIP_LAB, Vector2(820.0, 0.0)) var main: Node = load("res://Main.tscn").instantiate() add_child(main) main.get_node("AsteroidField").set_process(false) main.get_node("EnemySpawner").set_process(false) # Park the fleet below the pair so the camera frames both, and zoom out # far enough to see them whole. main.get_node("Fleet").move_to(Vector2(240.0, 260.0)) var cam: Camera2D = main.get_node("Camera2D") cam.zoom = Vector2(0.78, 0.78)