extends Node2D # Preview, not a test - #57's hangar menu screenshot with all 4 fleet # vessels researched, one of each stored, and a carrier crewed into the # fleet so both rows show the new entry. # # bash tests/screenshot.sh res://tests/_carrier_hangar_preview.tscn /tmp/hangar.png 20 720x1280 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.rocks = 500 GameState.vessel_levels = {"unlock_shield": 1, "unlock_gas_bomber": 1, "unlock_carrier": 1} GameState.stored_vessels = ["shield", "gas_bomber", "carrier"] var main: Node = load("res://Main.tscn").instantiate() add_child(main) var fleet: Node = main.get_node("Fleet") fleet.spawn_ships(2, Vector2.ZERO, PackedStringArray(["interceptor", "carrier"])) main.get_node("UI/HangarMenu").visible = true main.get_node("BuildController")._refresh_hangar()