extends Control @export var colour: Color = Color(0.85, 0.95, 0.15) func _draw() -> void: var centre: Vector2 = size * 0.5 var radius: float = minf(size.x, size.y) * 0.34 # A cell outline (battery/reactor cell, same hexagon family as the ore # glyph's own outline) with a bolt struck through it, so energy reads as # "stored power" rather than being confused with ore's plain hexagon. var cell := PackedVector2Array() for i in range(6): var angle: float = TAU * float(i) / 6.0 - PI * 0.5 cell.append(centre + Vector2(cos(angle), sin(angle)) * radius) NeonDraw.draw_glowing_polygon(self, cell, colour, 1.0, colour.darkened(0.78), maxf(0.5, radius * 0.035)) var bolt := PackedVector2Array([ centre + Vector2(radius * 0.18, -radius * 0.75), centre + Vector2(-radius * 0.32, radius * 0.05), centre + Vector2(radius * 0.05, radius * 0.05), centre + Vector2(-radius * 0.18, radius * 0.75), centre + Vector2(radius * 0.32, -radius * 0.05), centre + Vector2(radius * 0.0, -radius * 0.05), ]) NeonDraw.draw_glowing_polygon(self, bolt, colour.lightened(0.35), 1.0, colour.darkened(0.6), maxf(0.4, radius * 0.03))