extends SceneTree # Headless gameplay test: run with # godot --headless -s res://tests/test_build_menu_icons.gd # The build menu is where a structure is chosen, so each option has to look # like the thing it builds. It used to pick from the generic icon set: the # mothership and the command centre both drew a folded MAP glyph, the ship # crafter drew a bare triangle and the extractor drew the same "+" as the # button that opens the menu - so redrawing the placed buildings changed # nothing about how they looked at the point of choosing one. # # Verifies, for every option in the menu: # 1. it uses its own dedicated building glyph # 2. no two options share an icon # 3. `icon` is a real Icon value that _draw actually handles var scene: Node const EXPECTED: Dictionary = { "MothershipButton": IconButton.Icon.MOTHERSHIP, "CrafterButton": IconButton.Icon.CRAFTER, "CommandButton": IconButton.Icon.COMMAND_CENTER, "ExtractorButton": IconButton.Icon.EXTRACTOR, } func _initialize() -> void: scene = load("res://world/Main.tscn").instantiate() root.add_child(scene) func _process(_delta: float) -> bool: var menu: Node = scene.get_node("UI/BuildMenu") var seen: Array = [] var ok: bool = true for name in EXPECTED: var button: IconButton = menu.get_node_or_null(name) if button == null: print("%s: MISSING" % name) ok = false continue var expected: int = EXPECTED[name] var matches: bool = button.icon == expected # An out-of-range int would silently draw an empty frame, since # _draw's match simply falls through. var in_range: bool = button.icon >= 0 and button.icon < IconButton.Icon.size() print("%s: icon=%d expected=%d ok=%s in_range=%s" % [ name, button.icon, expected, matches, in_range ]) if not (matches and in_range): ok = false if button.icon in seen: print("%s: icon %d is already used by another option" % [name, button.icon]) ok = false seen.append(button.icon) if ok: print("TEST_BUILD_MENU_ICONS: PASS") quit(0) else: print("TEST_BUILD_MENU_ICONS: FAIL (build options are not using their own building glyphs)") quit(1) return true