extends Node2D const BUILDING_DEFINITIONS = preload("res://buildings/BuildingDefinitions.gd") @export var definition_id: String = "mothership" @export var building_id: int = 0 @export var interact_radius: float = 150.0 var definition: Resource var visual: Node2D var building_type: String: get: return definition_id set(value): definition_id = value func _ready() -> void: add_to_group("buildings") z_index = -1 definition = BUILDING_DEFINITIONS.get_definition(definition_id) if definition == null or definition.visual_scene == null: return visual = definition.visual_scene.instantiate() get_node("VisualHost").add_child(visual) func available_actions() -> PackedStringArray: if visual == null: return PackedStringArray() var provider: Node = visual.get_node_or_null("ActionProvider") return provider.actions if provider != null else PackedStringArray() func primary_action() -> String: for action in available_actions(): if action != "transfer" and action != "hangar": return action return "" func get_display_name() -> String: return String(definition.display_name) if definition != null else definition_id.capitalize()