extends Node2D func _ready() -> void: GameState.planet_name = "Kepler's Rest" GameState.planet_id = "chunk:3:7" GameState.planet_definition_id = "rocky" GameState.surviving_ship_count = 3 GameState.rocks = 128 var surface: Node = load("res://surface/PlanetSurface.tscn").instantiate() surface.get_node("SurfaceController").fade_duration = 0.0 add_child(surface)