[gd_resource type="Resource" script_class="VesselDefinition" load_steps=6 format=3] [ext_resource type="Script" path="res://vessels/VesselDefinition.gd" id="1"] [ext_resource type="PackedScene" path="res://vessels/VesselDistorderComponent.tscn" id="2"] [ext_resource type="Resource" path="res://vessels/DistorderDashCooldownUpgrade.tres" id="3"] [ext_resource type="Resource" path="res://vessels/DistorderDashRangeUpgrade.tres" id="4"] [ext_resource type="Resource" path="res://vessels/DistorderDrainUpgrade.tres" id="5"] [resource] script = ExtResource("1") definition_id = "distorder" display_name = "Energy Propulser" description = "Unarmed propulsion hull that burns energy to drive the whole fleet faster. It also grants an aimed fleet dash; each Propulser carries its own recharge." build_cost = 14 build_resource_costs = {"ore": 14, "energy": 8} build_time = 16.0 icon = 37 glow_color = Color(0.85, 0.95, 0.15, 1) hull_points = PackedVector2Array(0, -26, 9, -8, 13, 6, 18, 20, 0, 12, -18, 20, -13, 6, -9, -8) fleet_eligible = true capabilities = PackedStringArray("distorder") component_scenes = Array[PackedScene]([ExtResource("2")]) base_stats = {"max_speed": 645.0, "acceleration": 1845.0, "delivery_speed": 180.0, "dash_cooldown": 5.0, "dash_distance": 520.0, "boost_drain": 2.0} minimum_stats = {"dash_cooldown": 2.0, "boost_drain": 0.4} upgrades = Array[Resource]([ExtResource("3"), ExtResource("4"), ExtResource("5")]) unlock_id = "unlock_distorder" unlock_name = "Unlock Energy Propulser" unlock_description = "Research a propulsion hull that burns energy to drive the whole fleet faster and grants an aimed fleet dash." unlock_cost = 0 unlock_resource_costs = {"energy": 50} research_point_cost = 1 unlock_icon = -1