extends Node2D var shape_points: PackedVector2Array = PackedVector2Array() func configure(shape_seed: int) -> void: shape_points.clear() var rng := RandomNumberGenerator.new() rng.seed = shape_seed for i in range(10): var angle: float = (float(i) / 10.0) * TAU var radius: float = rng.randf_range(70.0, 100.0) shape_points.append(Vector2(cos(angle), sin(angle)) * radius) queue_redraw() func extractor_anchor() -> Vector2: var anchor := Vector2(0.0, -100.0) for point in shape_points: if point.y < anchor.y: anchor = point return anchor func _draw() -> void: NeonDraw.draw_glowing_polygon(self, shape_points, Color(0.6, 0.55, 0.5), 1.0)