[gd_resource type="Resource" script_class="VesselDefinition" load_steps=4 format=3] [ext_resource type="Script" path="res://vessels/VesselDefinition.gd" id="1"] [ext_resource type="Resource" path="res://vessels/RepairYieldUpgrade.tres" id="2"] [ext_resource type="Resource" path="res://vessels/RepairSpeedUpgrade.tres" id="3"] [resource] script = ExtResource("1") definition_id = "repair_drone" display_name = "Repair Drone" description = "Workshop-owned tender. Flies out to damaged structures and puts them back together, spending ore delivered to its workshop. Cannot be crafted - a workshop brings its own." build_cost = 0 build_time = 0.0 icon = 43 glow_color = Color(0.5, 0.95, 0.8, 1) hull_points = PackedVector2Array(0, -14, 9, -4, 7, 10, -7, 10, -9, -4) base_stats = {"max_speed": 620.0, "acceleration": 1800.0, "transport_speed": 190.0, "repair_amount": 25.0, "delivery_speed": 180.0} upgrades = Array[Resource]([ExtResource("2"), ExtResource("3")])