extends Node2D # Preview, not a test - the fleet-hold cap shown on the FLEET HOLD caption. # # bash tests/screenshot.sh res://tests/_fleet_cargo_limit_preview.tscn /tmp/cargo_limit.png 15 720x1280 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.rocks = 200 GameState.gas = 30 GameState.fleet_cargo = 0 var scene: Node = load("res://world/Main.tscn").instantiate() add_child(scene) var fleet: Node = scene.get_node("Fleet") fleet.spawn_ships(3, Vector2.ZERO, PackedStringArray(["interceptor", "interceptor", "shield"])) # Two cargo-capable interceptors (40) + one shield vessel (0) = 40 total. GameState.fleet_cargo = 27