extends SceneTree # Focused coverage for #192-#196: the scanner progression, its scene-owned # menu, the one hostile region and the ambient enemies that inhabit it. const QUESTS = preload("res://core/Quests.gd") class FakeFleet: extends Node2D var ships: Array = [Node2D.new()] func get_centroid() -> Vector2: return position func _initialize() -> void: _run.call_deferred() func _run() -> void: var state: Node = root.get_node("GameState") state.reset_new_game() state.intro_active = false state.reset_quests(false) # #194: exact, finite hostile geography instead of an endless rare roll. WorldGen.dev_planets_enabled = false var boss_count: int = 0 for x in range(-40, 41): for y in range(-40, 41): var chunk := Vector2i(x, y) if WorldGen.has_planet_at_chunk(chunk) \ and String(WorldGen.planet_data_at_chunk(chunk).definition_id) \ == PlanetDefinitions.BOSS_ID: boss_count += 1 if boss_count != 1: return _fail("normal generation contains %d boss planets, expected exactly one" % boss_count) if WorldGen.biome_at_chunk(WorldGen.OCTOPUS_BIOME_CENTER) \ != WorldGen.Biome.OCTOPUS: return _fail("the unique boss is not inside the octopus biome") if WorldGen.octopus_biome_chunks().size() < 5: return _fail("the octopus biome is not a multi-chunk region") for chunk in WorldGen.octopus_biome_chunks(): if WorldGen.biome_at_chunk(chunk) != WorldGen.Biome.OCTOPUS: return _fail("declared octopus chunk %s has another biome" % chunk) if chunk != WorldGen.OCTOPUS_BIOME_CENTER \ and WorldGen.has_planet_at_chunk(chunk): return _fail("the hostile region contains an extra planet at %s" % chunk) print("one finite nine-chunk octopus biome contains the one normal boss planet") # #193/#195: research gate, real generated scan results and boss gating. if state.is_building_unlocked(GameState.BUILDING_PLANET_SCANNER): return _fail("planet scanner is available without research") state.unlocked.append("coordination") state.bank_inventory.deposit(GameState.RESOURCE_ORE, 50) state.bank_inventory.deposit(GameState.RESOURCE_GAS, 15) state.research_points = 1 if not state.unlock("deep_space_scanning") \ or not state.is_building_unlocked(GameState.BUILDING_PLANET_SCANNER): return _fail("Deep-Space Scanning did not unlock its building") state.add_building(GameState.BUILDING_PLANET_SCANNER, Vector2.ZERO) var explored_before_scan: Dictionary = state.explored_chunks.duplicate() var rocky: Dictionary = state.scan_for_planet(PlanetDefinitions.ROCKY_ID, Vector2.ZERO) if rocky.is_empty() or String(rocky.definition_id) != PlanetDefinitions.ROCKY_ID: return _fail("the scanner did not find a real rocky planet") if explored_before_scan.has(Vector2i(rocky.chunk)): return _fail("the scanner test's first target was already explored") if not state.explored_chunks.has(Vector2i(rocky.chunk)): return _fail("a scan result was not revealed on the persistent map") if String(state.active_scanner_target().planet_id) != String(rocky.planet_id): return _fail("the revealed planet was not retained as navigation target") if not _is_nearest_unconquered(state, rocky, PlanetDefinitions.ROCKY_ID): return _fail("the scanner did not select the physically closest rocky planet") # A conquered nearest match must be skipped on the next scan. state.planet_capture[String(rocky.planet_id)] = { "captured": [], "conquered": true, } var next_rocky: Dictionary = state.scan_for_planet(PlanetDefinitions.ROCKY_ID, Vector2.ZERO) if next_rocky.is_empty() or String(next_rocky.planet_id) == String(rocky.planet_id) \ or state.is_planet_conquered(String(next_rocky.planet_id)): return _fail("scanner reused the nearest conquered rocky planet") print("scanner found the nearest unvisited world and skipped it after conquest") if PlanetDefinitions.BOSS_ID in state.scanner_available_planet_types(): return _fail("boss signature is available before the four-world survey") var menu: Control = load("res://ui/menus/ScannerMenu.tscn").instantiate() root.add_child(menu) menu.open_menu() if menu.get_node("BossButton").visible: return _fail("scanner menu shows the boss before the survey") for definition_id in GameState.SCANNER_SURVEY_TYPES: state.note_planet_visited("scanner:test:%s" % definition_id, definition_id) menu.refresh() if not menu.get_node("BossButton").visible \ or not menu.get_node("BossLabel").visible: return _fail("the fifth scanner option did not appear after four planet types") var boss: Dictionary = state.scan_for_planet(PlanetDefinitions.BOSS_ID, Vector2.ZERO) if boss.is_empty() or Vector2i(boss.chunk) != WorldGen.OCTOPUS_BIOME_CENTER: return _fail("boss scan did not resolve the unique hostile region") var map_content: Node2D = load("res://world/WorldMapContent.gd").new() var marker: Dictionary = map_content.scanner_target_marker() if marker.is_empty() or String(marker.planet_id) != String(boss.planet_id) \ or Vector2(marker.position).distance_to( Vector2(boss.world_position) * map_content.WORLD_TO_LOCAL) > 0.01: return _fail("the active scan has no matching destination point on the map") map_content.free() print("researched scanner reveals generated destinations; the fifth option waits for 4/4") # #192: the scanner is taught immediately before the widened survey. var scanner_quest_at: int = -1 var worlds_at: int = -1 for i in range(QUESTS.count()): if String(QUESTS.at(i).id) == "planet_scanner": scanner_quest_at = i if String(QUESTS.at(i).id) == "worlds": worlds_at = i if scanner_quest_at < 0 or worlds_at != scanner_quest_at + 1: return _fail("scanner quest is not directly before the world survey") if int(QUESTS.at(worlds_at).goal.count) != 4: return _fail("world survey does not require four planet types") print("the quest chain teaches the scanner immediately before the four-world survey") # #196: entering/leaving the biome owns a bounded roaming population. var host := Node2D.new() root.add_child(host) var fake_fleet := FakeFleet.new() fake_fleet.name = "Fleet" fake_fleet.position = Vector2.ZERO fake_fleet.add_to_group("player_fleet") host.add_child(fake_fleet) menu.close_menu() var guidance: Control = load("res://ui/ScannerGuidance.tscn").instantiate() root.add_child(guidance) guidance._process(0.0) if not guidance.visible or not guidance.get_node("TargetLabel").text.contains( String(boss.name).to_upper()): return _fail("the flight HUD did not point toward the scanned destination") var indicator: Control = guidance.get_node("Indicator") var indicator_center: Vector2 = indicator.position + indicator.size * 0.5 var viewport_size: Vector2 = guidance.get_viewport_rect().size if indicator_center.x < 20.0 or indicator_center.y < 20.0 \ or indicator_center.x > viewport_size.x - 20.0 \ or indicator_center.y > viewport_size.y - 20.0: return _fail("scanner direction indicator was placed outside the viewport") guidance.queue_free() fake_fleet.position = WorldGen.chunk_origin(WorldGen.OCTOPUS_BIOME_CENTER) \ + Vector2(WorldGen.CHUNK_SIZE * 0.5, WorldGen.CHUNK_SIZE * 0.5) var field: Node2D = load("res://world/OctopusField.gd").new() field.name = "OctopusField" host.add_child(field) field._process(0.1) if field.active.size() != 1: return _fail("entering the octopus biome spawned %d roamers" % field.active.size()) var roamer: Node = field.active[0] if roamer.max_hp < 7 or not roamer.is_in_group("roaming_octopuses"): return _fail("ambient octopus lacks its durable roaming composition") fake_fleet.position = Vector2.ZERO field._process(0.1) if not field.active.is_empty(): return _fail("roaming octopuses followed the fleet outside their biome") print("octopus biome spawns bounded durable roamers and retires them at its edge") print("TEST_PLANET_SCANNER: PASS") quit(0) func _fail(message: String) -> void: print("FAIL: %s" % message) quit(1) func _is_nearest_unconquered(state: Node, result: Dictionary, definition_id: String) -> bool: var origin := Vector2.ZERO var result_distance: float = origin.distance_to(Vector2(result.world_position)) var radius: int = int(result.distance_chunks) + 2 for x in range(-radius, radius + 1): for y in range(-radius, radius + 1): var chunk := Vector2i(x, y) if not WorldGen.has_planet_at_chunk(chunk): continue var data: Dictionary = WorldGen.planet_data_at_chunk(chunk) if String(data.definition_id) != definition_id \ or state.is_planet_conquered(String(data.planet_id)): continue var world_position: Vector2 = WorldGen.chunk_origin(chunk) \ + Vector2(data.local_pos) if origin.distance_to(world_position) < result_distance - 0.01: return false return true