class_name NeonPanel extends Control # A bounded dialog card drawn in the game's own style: a dark chamfered # body with a glowing border and bright corner brackets. Chamfered rather # than square because cut corners read as "console panel" and match the # hard-edged neon of the buttons and HUD. # # Draws itself from its own rect, so it can be sized freely in the scene. @export var glow_color: Color = Color(0.25, 0.85, 1.0) @export var core_color: Color = Color(1.0, 1.0, 1.0) # Fully opaque: at even 97% the bright neon of whatever sits behind the # panel ghosts through and makes the text harder to read. @export var fill_color: Color = Color(0.02, 0.03, 0.07, 1.0) @export var corner_cut: float = 26.0 @export var bracket_length: float = 46.0 func _draw() -> void: var w: float = size.x var h: float = size.y var c: float = corner_cut var body: PackedVector2Array = PackedVector2Array([ Vector2(c, 0.0), Vector2(w - c, 0.0), Vector2(w, c), Vector2(w, h - c), Vector2(w - c, h), Vector2(c, h), Vector2(0.0, h - c), Vector2(0.0, c), ]) draw_colored_polygon(body, fill_color) NeonDraw.draw_glowing_polygon(self, body, glow_color, 1.0, core_color) # Corner brackets: short doubled strokes just inside each cut corner, # which is what gives it the heads-up-display feel rather than looking # like a plain outlined box. var b: float = bracket_length var inset: float = 10.0 var corners: Array = [ [Vector2(inset, c + inset), Vector2(inset, c + inset + b), Vector2(c + inset, inset), Vector2(c + inset + b, inset)], [Vector2(w - inset, c + inset), Vector2(w - inset, c + inset + b), Vector2(w - c - inset, inset), Vector2(w - c - inset - b, inset)], [Vector2(inset, h - c - inset), Vector2(inset, h - c - inset - b), Vector2(c + inset, h - inset), Vector2(c + inset + b, h - inset)], [Vector2(w - inset, h - c - inset), Vector2(w - inset, h - c - inset - b), Vector2(w - c - inset, h - inset), Vector2(w - c - inset - b, h - inset)], ] for corner in corners: NeonDraw.draw_glowing_line(self, corner[0], corner[1], glow_color, 0.9, 0.3, core_color) NeonDraw.draw_glowing_line(self, corner[2], corner[3], glow_color, 0.9, 0.3, core_color)