extends Node2D # Preview, not a test - #215's health bars, through the real game path. A bar # is only drawn on a DAMAGED structure, so this hurts each one by a different # amount: full, most, half, and nearly gone, left to right. # # bash tests/screenshot.sh res://tests/_building_health_preview.tscn shots/building_health.png 3 720x1280 func _ready() -> void: GameState.buildings.clear() GameState.extractors.clear() GameState.intro_active = false GameState.reset_formation() var placed: Array = [ [GameState.BUILDING_MOTHERSHIP, Vector2(-330.0, 0.0), 0.0], [GameState.BUILDING_SHIP_CRAFTER, Vector2(140.0, 0.0), 0.25], [GameState.BUILDING_TRANSPORT_HUB, Vector2(480.0, 0.0), 0.5], [GameState.BUILDING_SHIP_LAB, Vector2(820.0, 0.0), 0.85], ] for entry in placed: var id: int = GameState.add_building(String(entry[0]), Vector2(entry[1])) var hurt: float = float(entry[2]) if hurt > 0.0: GameState.damage_building(id, int(GameState.building_max_hp(String(entry[0])) * hurt)) var main: Node = load("res://world/Main.tscn").instantiate() add_child(main) main.get_node("AsteroidField").set_process(false) main.get_node("EnemySpawner").set_process(false) main.get_node("Fleet").move_to(Vector2(240.0, 260.0)) var cam: Camera2D = main.get_node("Camera2D") cam.zoom = Vector2(0.78, 0.78)