Commit graph spaceship/VesselDefinitions.gd
Author SHA1 Message Date
Loïc Wisniewski
bbb1d4b0c5 Add carrier vessel (#57)
An unarmed hauler with no weapon component - only VesselCargoComponent,
so it structurally cannot fire, the same pattern that already made the
shield vessel weaponless after #35. Its cargo_capacity (120, six
interceptors' worth) makes it the first real payoff for #56's fleet
hold cap.

Wired into the crafter, hangar and ship lab menus, all of which were
already generic over VesselDefinitions.fleet()/.all() - only the
per-vessel UI *nodes* are hand-placed (Main.tscn), not the logic, so
this repacks those three button rows to 4/4/5 columns and extends
BuildController's matching onready arrays. No new signal handlers were
needed.

Also fixes test_vessel_composition.gd's hardcoded fleet-catalog size
(3 -> 4) now that a fourth vessel is fleet-eligible.
2026-08-16 16:20:39 +02:00
Loïc Wisniewski
1d9afcbc2e Add gas bomber skill-shot vessel 2026-08-15 04:45:15 +02:00
Loïc Wisniewski
d0a9f5b971 Provision transporters with hubs 2026-08-15 00:09:10 +02:00
Loïc Wisniewski
14081ad230 Compose vessels from definitions and capabilities 2026-08-14 22:12:57 +02:00