Commit graph spaceship/project.godot
Author SHA1 Message Date
Loïc Wisniewski
a1fb239a50 Add a main menu scene (#47)
MainMenu.tscn is now project.godot's entry point: Play / Map Editor
(disabled, explains itself - #48 wires it up) / Quit (hidden in web
builds), styled like the rest of the game's menus and reusing the
starfield shader for its background.

Play calls GameState.reset_new_game(), so a second playthrough in the
same process starts fresh instead of inheriting whatever the previous
run left in the autoload - existing tests still load Main.tscn
directly and are unaffected.

Part of the #40 conquest-mechanic breakdown.
2026-08-15 14:43:46 +02:00
Loïc Wisniewski
85814ce88c Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
A fleet of neon-outlined ships explores a procedurally generated, seeded
infinite world: tap/joystick steering, pinch zoom, formation pivoting,
planet landings, an ore economy with extractors and haulers, and player
built structures (mothership, ship crafter, command centre).

All art is hand-drawn with draw_* calls rather than textures, and the
backgrounds are camera-relative shaders so they stay precise at large
world coordinates.

Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot
tooling that renders real frames through Xvfb and Mesa softpipe, since
--headless has no GPU.

Excluded from version control: .godot/ (import cache, and it holds
export credentials), builds/, android/build/ and packaged APKs - all
regenerable, and ~325 MB combined.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 18:41:58 +02:00