Commit graph spaceship/controllers/FireStickController.gd
Author SHA1 Message Date
Loïc Wisniewski
5f3615026d #89: the default gun bends onto a target near the aimed heading
Aiming with a thumb on a stick is never exact, and at 950 units a couple of
degrees is a long miss. A shot fired roughly toward an enemy now goes at it.

28 degrees of cone, chosen so that pointing at something hits it while the
shot still visibly goes where the player pointed. Past about 45 the gun starts
picking its own targets, which is the behaviour #80 deliberately removed.

Enemies only, never asteroids. Snapping onto a rock while the player is trying
to hit the thing shooting at them would be the assist working against them,
and rocks are large and stationary enough to hit on purpose.

The aim guide is drawn through the SAME helper the gun fires through, so the
dotted line bends with the shot. A guide showing the raw stick heading while
the bolt took an assisted one would be the same class of mismatch #86 removed
between the guide's length and a bolt's actual reach - and this one would have
been harder to notice, because the line would look right most of the time.

Range 620 -> 950, the other half of the ticket.

Also swept the project root again: Godot keeps resurrecting pre-#84 copies of
moved files there from its own cache. None this time.

Suite 120/120.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 03:19:52 +02:00
Loïc Wisniewski
2f161621c3 #84: move 215 root files into a folder hierarchy
Everything lived in one flat directory, so a diff gave no clue what area it
touched and finding the file you wanted meant knowing its exact name. Twelve
folders now, grouped by what a thing IS rather than what type it is - a
vessel's definition, its component scenes and its upgrade resources sit
together, because that is the set you read when you change one of them.

  buildings  core  controllers  enemies  logistics  planets
  resources  shaders  surface  ui  vessels  vfx  world

332 files moved and every res:// reference rewritten - 306 files touched,
including the autoload and main-scene paths in project.godot. Nothing renamed:
this is purely where files sit, so the diff is a pile of pure moves and no
behaviour is buried in it. ui_theme.tres, icon.svg and web_shell.html stay at
the root, where Godot and the export preset expect them.

Verified three ways, because a suite alone would not have caught all of it:
the full 117 pass, the web export builds clean, and the game renders.

The export is why that matters. The FIRST export after the move failed with
"Attempt to open script 'res://GameState.gd'" - the old path - while
project.godot on disk plainly said res://core/GameState.gd. That is this
project's documented Android FUSE mtime trap: Godot served a cached copy of a
file whose content had changed. A `touch` fixed it. Nothing in the test suite
would have found that, because the suite runs from a copy on a native
filesystem - the one place the bug cannot happen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 19:44:14 +02:00
Renamed from FireStickController.gd (Browse further)