Add gas giant resource system
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9 changed files with 180 additions and 10 deletions
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@ -41,6 +41,7 @@ const RULE_COLOR: Color = Color(0.25, 0.55, 0.7)
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var _numbers: Array[NeonNumber] = []
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var _captions: Array[Label] = []
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var _gas_caption: Label
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func _ready() -> void:
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@ -69,6 +70,11 @@ func _ready() -> void:
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_layout()
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resized.connect(_layout)
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_gas_caption = Label.new()
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_gas_caption.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_gas_caption.add_theme_font_size_override("font_size", 20)
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_gas_caption.add_theme_color_override("font_color", Color(0.85, 0.52, 1.0))
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add_child(_gas_caption)
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func _layout() -> void:
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@ -80,9 +86,14 @@ func _layout() -> void:
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# The hexagon and digits are drawn from the node's own origin, so the
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# number is positioned rather than sized.
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_numbers[i].position = Vector2(x, CAPTION_HEIGHT + CAPTION_GAP)
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if _gas_caption != null:
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_gas_caption.position = Vector2(size.x - 110.0, 2.0)
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_gas_caption.size = Vector2(106.0, CAPTION_HEIGHT)
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_gas_caption.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
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func _process(_delta: float) -> void:
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_gas_caption.text = "GAS %d" % GameState.gas
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_numbers[0].set_amount(GameState.rocks)
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_numbers[1].set_amount(GameState.fleet_cargo)
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