Restore landing fade and missing event sounds
This commit is contained in:
parent
546107efb9
commit
eb1615ab6b
10 changed files with 91 additions and 15 deletions
|
|
@ -24,12 +24,16 @@ const VOICES: int = 12
|
|||
|
||||
const SHOT: String = "shot"
|
||||
const SHIP_DEATH: String = "ship_death"
|
||||
const ENEMY_DEATH: String = "enemy_death"
|
||||
const BUILDING_DEATH: String = "building_death"
|
||||
const DIALOG: String = "dialog"
|
||||
|
||||
const SOUNDS: Dictionary = {
|
||||
SHOT: "res://audio/sfx_shot.wav",
|
||||
SHIP_DEATH: "res://audio/sfx_ship_death.wav",
|
||||
ENEMY_DEATH: "res://audio/sfx_ship_death.wav",
|
||||
BUILDING_DEATH: "res://audio/sfx_building_death.wav",
|
||||
DIALOG: "res://audio/sfx_dialog.wav",
|
||||
}
|
||||
|
||||
# Per-sound level. A shot is fired constantly and a death happens once, so
|
||||
|
|
@ -37,7 +41,9 @@ const SOUNDS: Dictionary = {
|
|||
const LEVELS: Dictionary = {
|
||||
SHOT: -26.0,
|
||||
SHIP_DEATH: -23.0,
|
||||
ENEMY_DEATH: -23.0,
|
||||
BUILDING_DEATH: -23.0,
|
||||
DIALOG: -19.0,
|
||||
}
|
||||
|
||||
# Shots vary a little in pitch so a stream of them does not turn into one
|
||||
|
|
|
|||
Loading…
Reference in a new issue