Queue lab research from local stock
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7 changed files with 137 additions and 27 deletions
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@ -13,6 +13,7 @@ const CHUNK_SIZE: float = 1200.0
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const NOISE_SEED: int = 1337
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const ASTEROID_FIELD_THRESHOLD: float = 0.15
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const PLANET_THRESHOLD: float = 0.33
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const GAS_GIANT_THRESHOLD: float = 0.55
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const PLANET_NAMES: Array = [
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"Kepler's Rest", "Ceres Minor", "Vesta's Shadow", "Ironhold",
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@ -61,10 +62,8 @@ static func biome_at_chunk(chunk: Vector2i) -> int:
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static func has_planet_at_chunk(chunk: Vector2i) -> bool:
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if biome_at_chunk(chunk) != Biome.ASTEROID_FIELD:
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return false
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var n: float = _get_planet_noise().get_noise_2d(float(chunk.x), float(chunk.y))
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return n > PLANET_THRESHOLD
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return (biome_at_chunk(chunk) == Biome.ASTEROID_FIELD and n > PLANET_THRESHOLD) or (biome_at_chunk(chunk) == Biome.SPACE and n > GAS_GIANT_THRESHOLD)
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static func planet_data_at_chunk(chunk: Vector2i) -> Dictionary:
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@ -82,7 +81,7 @@ static func planet_data_at_chunk(chunk: Vector2i) -> Dictionary:
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var shape_seed: int = rng.randi()
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# A stable per-chunk roll makes gas giants persistent landmarks rather
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# than a different resource whenever the scene reloads.
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var gas_giant: bool = rng.randf() < 0.28
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var gas_giant: bool = biome_at_chunk(chunk) == Biome.SPACE
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if gas_giant:
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planet_name = GAS_GIANT_NAMES[rng.randi() % GAS_GIANT_NAMES.size()]
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return {"local_pos": local_pos, "name": planet_name, "shape_seed": shape_seed,
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