Key extractors by stable planet identity
This commit is contained in:
parent
14081ad230
commit
e2d4297ee5
11 changed files with 71 additions and 16 deletions
|
|
@ -135,7 +135,7 @@ func _process(delta: float) -> bool:
|
|||
return true
|
||||
controller._confirm_build()
|
||||
|
||||
var built: bool = game_state.has_extractor_at(planet2.planet_name)
|
||||
var built: bool = game_state.has_extractor_at(planet2.planet_id)
|
||||
var charged: bool = game_state.rocks == rocks_before - GameState.EXTRACTOR_COST
|
||||
print("over planet '%s': enabled=%s built=%s rocks %d->%d charged=%s" % [
|
||||
planet2.planet_name, button.enabled, built, rocks_before, game_state.rocks, charged
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ var scene: Node
|
|||
var map_content: Node2D
|
||||
var planet_chunk: Vector2i
|
||||
var planet_name: String = ""
|
||||
var planet_id: String = ""
|
||||
var stage: int = 0
|
||||
var already_spawned: Node2D
|
||||
|
||||
|
|
@ -43,7 +44,9 @@ func _initialize() -> void:
|
|||
var chunk: Vector2i = Vector2i(x, y)
|
||||
if WorldGen.has_planet_at_chunk(chunk):
|
||||
planet_chunk = chunk
|
||||
planet_name = WorldGen.planet_data_at_chunk(chunk).name
|
||||
var data: Dictionary = WorldGen.planet_data_at_chunk(chunk)
|
||||
planet_name = data.name
|
||||
planet_id = data.planet_id
|
||||
found = true
|
||||
break
|
||||
if found:
|
||||
|
|
@ -61,6 +64,7 @@ func _initialize() -> void:
|
|||
func _spawn_planet() -> Node2D:
|
||||
var planet: Node2D = load("res://Planet.tscn").instantiate()
|
||||
planet.planet_name = planet_name
|
||||
planet.planet_id = planet_id
|
||||
planet.shape_seed = 12345
|
||||
scene.add_child(planet)
|
||||
return planet
|
||||
|
|
@ -90,7 +94,7 @@ func _process(_delta: float) -> bool:
|
|||
# having done nothing at all. Spawning a fresh planet afterwards
|
||||
# (as the checks below do) cannot catch that.
|
||||
already_spawned = clean
|
||||
game_state.add_extractor(planet_name, WorldGen.chunk_origin(planet_chunk))
|
||||
game_state.add_extractor(planet_name, WorldGen.chunk_origin(planet_chunk), "ore", planet_id)
|
||||
stage = 1
|
||||
return false
|
||||
1:
|
||||
|
|
@ -141,6 +145,7 @@ func _process(_delta: float) -> bool:
|
|||
# by name, and getting that wrong would light up every planet.
|
||||
var other: Node2D = load("res://Planet.tscn").instantiate()
|
||||
other.planet_name = planet_name + " II"
|
||||
other.planet_id = planet_id + ":other"
|
||||
other.shape_seed = 999
|
||||
scene.add_child(other)
|
||||
if other.shows_extractor:
|
||||
|
|
|
|||
39
tests/test_planet_unique_identity.gd
Normal file
39
tests/test_planet_unique_identity.gd
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
extends SceneTree
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var state: Node = root.get_node("GameState")
|
||||
state.extractors.clear()
|
||||
var first_by_name: Dictionary = {}
|
||||
var first: Dictionary = {}
|
||||
var second: Dictionary = {}
|
||||
for x in range(-60, 61):
|
||||
for y in range(-60, 61):
|
||||
var chunk := Vector2i(x, y)
|
||||
if not WorldGen.has_planet_at_chunk(chunk):
|
||||
continue
|
||||
var data: Dictionary = WorldGen.planet_data_at_chunk(chunk)
|
||||
if first_by_name.has(data.name):
|
||||
first = first_by_name[data.name]
|
||||
second = data
|
||||
break
|
||||
first_by_name[data.name] = data
|
||||
if not second.is_empty():
|
||||
break
|
||||
if second.is_empty():
|
||||
return _fail("could not find two generated planets sharing a display name")
|
||||
if first.planet_id == second.planet_id:
|
||||
return _fail("duplicate display names also shared a stable id")
|
||||
state.add_extractor(first.name, Vector2.ZERO, "ore", first.planet_id)
|
||||
if not state.has_extractor_at(first.planet_id):
|
||||
return _fail("extractor was not attached to its planet id")
|
||||
if state.has_extractor_at(second.planet_id):
|
||||
return _fail("'%s' inherited an extractor from its namesake" % second.name)
|
||||
print("same name '%s', distinct ids %s and %s" % [first.name, first.planet_id, second.planet_id])
|
||||
print("TEST_PLANET_UNIQUE_IDENTITY: PASS")
|
||||
quit(0)
|
||||
|
||||
|
||||
func _fail(message: String) -> void:
|
||||
print("TEST_PLANET_UNIQUE_IDENTITY: FAIL (%s)" % message)
|
||||
quit(1)
|
||||
Loading…
Reference in a new issue