Key extractors by stable planet identity

This commit is contained in:
Loïc Wisniewski 2026-08-14 22:16:40 +02:00
commit e2d4297ee5
11 changed files with 71 additions and 16 deletions

View file

@ -6,7 +6,7 @@ var progress: float = 0.0
var emission_phase: float = 0.0
func _ready() -> void:
var rng := RandomNumberGenerator.new()
rng.seed = hash(GameState.planet_name)
rng.seed = hash(GameState.planet_id if GameState.planet_id != "" else GameState.planet_name)
for i in range(6): vents.append(Vector2(rng.randf_range(-800,800), rng.randf_range(-650,650)))
queue_redraw()
func _process(delta: float) -> void: