Key extractors by stable planet identity
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14081ad230
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e2d4297ee5
11 changed files with 71 additions and 16 deletions
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@ -563,7 +563,7 @@ func _show_building_info(type: String) -> void:
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if planet == null:
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lines.append("No planet in reach - fly over one.")
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can_build = false
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elif GameState.has_extractor_at(planet.planet_name):
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elif GameState.has_extractor_at(planet.planet_id):
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lines.append("%s already has an extractor." % planet.planet_name)
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can_build = false
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else:
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@ -606,13 +606,13 @@ func _confirm_build() -> void:
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if definition.placement_mode == "planet":
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var planet: Node2D = _planet_under_fleet()
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if planet == null or GameState.has_extractor_at(planet.planet_name):
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if planet == null or GameState.has_extractor_at(planet.planet_id):
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build_status.text = "No planet in reach any more"
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return
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if not GameState.spend(definition.cost):
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build_status.text = "Not enough rocks (need %d, have %d)" % [definition.cost, GameState.rocks]
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return
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GameState.add_extractor(planet.planet_name, planet.position, planet.resource_type)
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GameState.add_extractor(planet.planet_name, planet.position, planet.resource_type, planet.planet_id)
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build_menu.visible = false
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return
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