Add manual extractor resource transfers
This commit is contained in:
parent
e2d4297ee5
commit
db0e6a0ec2
7 changed files with 180 additions and 14 deletions
|
|
@ -15,6 +15,7 @@ const ALL_AMOUNT: int = 1 << 30
|
|||
const AMOUNT_OPTIONS: Array[int] = [1, 5, 25, ALL_AMOUNT]
|
||||
|
||||
var building_id: int = 0
|
||||
var extractor_index: int = -1
|
||||
var _destination_heading: Label
|
||||
var _rows: Dictionary = {}
|
||||
|
||||
|
|
@ -134,6 +135,15 @@ func _refresh_amount_controls(row: Dictionary) -> void:
|
|||
|
||||
func set_destination(id: int, heading: String) -> void:
|
||||
building_id = id
|
||||
extractor_index = -1
|
||||
if _destination_heading != null:
|
||||
_destination_heading.text = heading.to_upper()
|
||||
refresh()
|
||||
|
||||
|
||||
func set_extractor_destination(index: int, heading: String) -> void:
|
||||
building_id = 0
|
||||
extractor_index = index
|
||||
if _destination_heading != null:
|
||||
_destination_heading.text = heading.to_upper()
|
||||
refresh()
|
||||
|
|
@ -145,7 +155,8 @@ func refresh() -> void:
|
|||
if row.is_empty():
|
||||
continue
|
||||
var fleet_amount: int = GameState.fleet_resource(resource_type)
|
||||
var local_amount: int = GameState.building_resource(building_id, resource_type)
|
||||
var local_amount: int = GameState.extractor_resource(extractor_index, resource_type) \
|
||||
if extractor_index >= 0 else GameState.building_resource(building_id, resource_type)
|
||||
row.fleet_amount.text = str(fleet_amount)
|
||||
row.local_amount.text = str(local_amount)
|
||||
row.unload.enabled = fleet_amount > 0
|
||||
|
|
|
|||
Loading…
Reference in a new issue