Add the .uid files Godot generated for the new scripts
Godot writes one beside every script and the repo tracks them; these are the ones for the files added across #99-#107 and the ability seam. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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tests/test_building_health.gd.uid
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tests/test_building_health.gd.uid
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uid://duqp2s4t83jve
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tests/test_lancer_enemy.gd.uid
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tests/test_lancer_enemy.gd.uid
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uid://djjgsxcr37g0j
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tests/test_outpost_building.gd.uid
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tests/test_outpost_building.gd.uid
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uid://cphmxtinuv7sl
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tests/test_outpost_crewing.gd.uid
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tests/test_outpost_crewing.gd.uid
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uid://b4g5ap4dhwivl
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tests/test_outpost_garrison_menu.gd.uid
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tests/test_outpost_garrison_menu.gd.uid
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uid://bbowrt6vthd6h
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tests/test_outpost_garrison_patrol.gd.uid
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tests/test_outpost_garrison_patrol.gd.uid
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uid://by5nb7yfky01p
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tests/test_planning_center.gd.uid
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tests/test_planning_center.gd.uid
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uid://ct1jflnjjkw5f
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tests/test_research_bar_columns.gd.uid
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tests/test_research_bar_columns.gd.uid
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uid://cn0b7xfbbo5m8
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tests/test_wave_system.gd.uid
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tests/test_wave_system.gd.uid
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uid://cpk84uwl8wber
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tests/test_waves_attack_buildings.gd.uid
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tests/test_waves_attack_buildings.gd.uid
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uid://d21tci2sbahni
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