Collapse contextual building actions
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4 changed files with 110 additions and 34 deletions
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@ -63,18 +63,25 @@ func _process(delta: float) -> bool:
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_fail("hangar allowed the last deployed ship to be stored")
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return true
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# #25: all three contextual controls have non-overlapping vertical
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# rectangles when the mothership exposes Action, Transfer and Hangar.
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controller.action_button.visible = true
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controller.transfer_button.visible = true
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controller.hangar_button.visible = true
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# Context actions are compact until expanded. A mothership has three
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# choices: research, transfer cargo and hangar, which must receive
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# their own non-overlapping berth only after expansion.
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var mothership: Node2D = load("res://Building.tscn").instantiate()
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mothership.set("building_type", GameState.BUILDING_MOTHERSHIP)
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controller.current_building = mothership
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controller.context_actions_expanded = true
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controller._layout_context_buttons()
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var buttons: Array = [controller.action_button, controller.transfer_button, controller.hangar_button]
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var buttons: Array = [controller.building_action_button, controller.transfer_button, controller.hangar_button]
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for i in range(buttons.size() - 1):
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if buttons[i].offset_bottom > buttons[i + 1].offset_top:
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_fail("context buttons %d and %d overlap" % [i, i + 1])
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return true
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print("hangar crews and stores typed vessels; contextual buttons have separate berths")
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controller._collapse_context_actions()
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if controller.building_action_button.visible or controller.transfer_button.visible or controller.hangar_button.visible:
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_fail("collapsing the context button left an action visible")
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return true
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mothership.free()
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print("hangar crews and stores typed vessels; contextual actions expand and collapse")
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print("TEST_HANGAR_MANAGEMENT: PASS")
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quit(0)
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return true
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